KizuAI now remembers conversation context and cites sources, the mega alarm that was silently failing for looks outside the known list is fixed, window-based minigames (pokemon-cards, fishing, cook, music, mastermind, antibot-bar) no longer abort on movement/outfit change/mountary, toggling modules from the Actions tab works for all modules again, recreate has a 10min ceiling with a centered notice while it runs, plus a crash fix in Time Pokémon for a few pokemons with legacy data.
New search field backed by the kizubot-exclusive pokédex with per-pokemon move presets, full redesign of the Time Pokémon tab, bestTile fix for orderDuringLure/orderInBestTileToFinishBox, and recreate from the panel is now the official way to update the bot (ALT+F no longer updates).
The !view and !recreate WhatsApp commands are deprecated — machine recreation now happens via the panel at /dashboard/machine-setup. Plus new reviveAfterStun option, more condition types for the stun system, 'read more' button on notifications, and a batch of fixes for humanization, GM handling, minigames and waypoints.
New unified Positioning & Distance section in combat tab, situational rules engine with 11 condition types, new Wait Close Target feature, automatic straggler targeting on second combo, mute/dismiss alarm buttons, micro pauses fix, and several UX improvements.
New visual Shape Radius system replaces boxRadius with 47 presets and per-pokemon/per-move cascade, fixes corner monster bug, and 6x faster internal network.
New GM Protection system: the AI now detects staff on screen, GM arrows, and anti-bot warnings as separate configurable events. Choose which modules to deact...
Fixed an issue where, when a GM appeared, the AI sometimes prioritized continuing a task instead of responding immediately to the GM's request. Fixed a vulne...
The `Game Account` tab now notifies you if a settings.otml file is already loaded. The `Game Account` tab now allows downloading your currently loaded settin...
Fixed issues with sessions in the Statistics tab (duplication, not being created, etc.). Now the stuck alarm doesn't play in the cases that just not walking ...
Added a "Hidden Characters" tab in the character selection screen (for users who had many old characters). Hidden characters will no longer appear in the Gri...
Fixed issue with the `pokemon_dead` condition in the Actions tab. Fixed a bug that kept `Pokemon Keep Distance` enabled even when `Player Positioning During ...
Improved individual target selection (now prioritizes the target closest to your Pokémon with the lowest health). Optimized looting: when killing monsters on...
Fixed an issue where the AI would “break” and fail to load completely. Fixed the message shown during the "ALT + K" settings load, which was triggering 3s ea...
Fixed a bug where, in some cases with lootingEnabled disabled, farming would break after 2 minigames. Implemented many improvements and optimizations for Kiz...
Added the `hookFallbackDelay` option to the Fishing tab, allowing you to configure a maximum time to pull the hook if the bot doesn't detect bubbles. Fixed a...
It is now possible to keep the bot as a mini-player (picture-in-picture) in the dashboard under the GridView/Panel tab. A sound alarm system has been added (...
Fixed a visual bug that occurred after switching characters on the panel. General internal optimizations have been made to the dashboard systems and function...
Now, when your character is offline and you try to use any WhatsApp command !ingame, it will correctly warn you that it was not possible to execute because t...
We taught the AI to restart the entire PXG and bot in case the bot doesn’t fully load:. Implemented a system that shuts down your machine if you stay logged ...
Fixed a bug that didn’t populate the actionbar when creating item-use actions, which consequently prevented items from being used. Fixed some issues in the s...
Added a quick action in actions tab that mounts the vehicle after 1.1s without a summoned Pokémon, speeding up travel outside combat. Added an action to use ...
In general, in the Interaction tab, if you don’t type any nickname, it will send a private message to the last person who sent you one. Added a ComboBox in G...
Added Quick Action in the Actions tab to open trade with mark and automatically buy 100 max revives via hotkey. Added Quick Action in the Actions tab to auto...
Added quick action (preset) in the actions tab for swapping Pokémon to extraordinary creatures. Added quick action (preset) in the actions tab for swapping P...
Added Positioning During Combat under the Healing tab to better control character behavior during combos. Removed the "reset config" button from the Manage P...
It's now possible to assign a hotkey to any action (this allows for combo, revive, and other custom hotkeys). The previous ALT+J hotkey for autoStackMoney (u...
Added a preset in the actions tab to notify when someone watches your CAM for more than 10 minutes. The stucked alarm message now also includes the exact coo...
The "Messages for Trade" option that was previously located in General > Interactions is now part of the Actions tab and includes a "preset" in "Quick action...
Fixed last seen timestamp of the character on the dashboard. Fixed favorites system when switching/selecting characters (this info is saved in the browser ca...
Fixed issue in the "Logout when player on screen" action and in some other actions. Taught the AI to ignore NPC Agatha, since hideBrotherHood was not coverin...
Now ignoredNames in alarms correctly ignores mega alarms if you type for example "mega lopunny". ItemUsage has left beta and evolved into Actions, which ente...
Fixed issue in stopBotOnStaff where the BOT would never turn back on after GM. Fixed issue where staff alerts wouldn’t trigger if the GM talked to you while ...
In the combat tab, fixed the issue that prevented editing the numeric field stopLureAtHealth. Fixed a problem that froze the entire cavebot when the user did...
Fixed minMonstersToOrder in the combat tab that still didn’t work for orderOnSelf. Added forceComboAtHealth in the combat tab so you can better control at wh...
Fixed issues with reachNearestWaypoint system for "next", "nearest" and "previous". Fixed an issue where sometimes bodies were not drawn and ignored if using...
Added option in Combat so that whenever the yellow "!" appears indicating that a Pokémon in the box is about to disappear... stop and kill (ON/OFF). Added op...
It is now possible to automatically disable the bot when staff appears on the screen. Created the hotkey ALT + P _[PANIC-MODE]_ stop all and disconnect (pani...
It is now possible to favorite waypoints to keep them at the top of the list. When you rename a waypoint that is already loaded, it now updates instantly.
General optimizations made in healing, now medicine will be 30x faster. Nicknames for inviting when Invite Members is enabled in the party tab are now more i...
Fixed shiny alarm message duplication issue where it appeared as "shiny shiny Robertinho". Resolved issue where some items were still not being ignored in th...
Now when the bot is deactivated, !mountary is automatically activated. It's now possible to farm Stylist (drawing) without depending on Looting being enabled.
Fixed a bug where the cavebot would stop if you tried to hunt without `reviveOnEndLure`. Added a new feature: `waitForPokemonLifeRegen` – read the descriptio...
The "Statistics Interval" will now reset and start from zero when you press Alt + H (hotkey to reset HUD and Statistics). Pressing Alt + H to reset Statistic...
Fixed potionAfterCombo in the Healing tab, now it respects the configured health percentage for potion use. Added a new alarm in the Alarms tab for high ping...
The AI has learned to recognize Johto's bush (you can now farm dear Professor). Fixed VIP2 to support the new vehicle system introduced in the Johto update.
Fixed issue where the alarm still didn't respect the `lootStatisticsInterval` and was always triggered every 20 minutes. Added an optimized method for the AI...
Fixed an issue where the AI would dismount even when the mount option was not enabled. Fixed a bug where, with a player on screen, Pokémon were being added t...
Increased the limit of avoidLostMultiplier from 1.0 to 4.0 (you now have more control over how you want to use it). Increased the limit of "Wait Before Conti...
Added lootStatisticsInterval so you can choose how often you receive updates from the LootStatistics option. Added the option waitForPlayerLifeRegen in the C...
Fixed issue where the alarm was sounding for another floor even when disabled. Added new options in the alarm tab to make alarms for other floors more optional.
Fixed the alarm issue related to the "detectPlayerAllFloor" option. Now, if there is any problem during the recorder, you will receive an error alarm message...
The alarm no longer triggers private messages for biker messages. General modifications in the cavebot (if you notice any negative change in the AI behavior,...
Fixed issues with the functions disableAlarmsNearNurseJoy and disableAlarmsNearMark in the engine tab. Now callPokemonWhenTrapped will try to save you from "...
Added a new option in the engine tab to optionally AI recognize Kecleon as extraordinary. (This addresses the scenario where the combo started on Kecleon whi...
Fixed an issue where the AI mistakenly identified party members as staff and triggered the alarm. Fixed a problem with the "hideBrotherHoodNpcs" option that ...
Fixed the ALT+K hotkey in the Account tab of the panel, which was not working. Added the ALT+H hotkey to reset the HUD and all lootStatistics data in the Ala...
Fixed issue when loading the settings.otml file in the account tab in the panel. Added alarm for game notifications (the ones that appear on the bell icon).
Added new option in the Engine tab: "hideBrotherHoodNpcs" – description is already included. Now, if the AI forgets to pull the rod when bubbles appear, it w...
Added new option in FARMING _can made mistakes_ to fail the minigame like a human. Fixed an issue that caused unnecessary excessive CPU usage when calling th...
AutoKillExtraordinary will now respect the boxRadius before the AI starts comboing like crazy. Added a new option in the HEALLING tab to use medicine before ...
Improved part of 4 systems for bot security and prevent detection. Now, if a wild Pokémon growls "GRRR," it will call the Pokémon and reacall it again.
We changed the HUD color to green to improve visibility. Fixed a bug that caused the machine authorization email to arrive with the wrong time in your inbox.
Fixed the issue preventing reports from opening via the bot (CTRL + R). Added the option to load personal settings (under the Account tab) in the panel.